AI Insights · Timothy · October 2022
Top 5 Apple Arcade Games Performance in Q3 2022 on iOS in the US
In Q3 2022, Apple Arcade games on iOS in the US saw varying trends in weekly downloads, revenue, and active users, with notable performances from Chess - Play & Learn and Bloons TD 6.
In the third quarter of 2022, the performance of the top 5 Apple Arcade games on the iOS platform in the United States showed significant trends in weekly downloads, revenue, and active users. Here’s a detailed look at the numbers, based on data from Sensor Tower.
Chess - Play & Learn from Chess.com experienced a steady increase in weekly revenue, peaking at approximately $149K in the final week of September. Weekly downloads showed an upward trend, reaching about 54K in the last week of the quarter. The app also saw a consistent rise in weekly active users, starting from around 978K at the beginning of the quarter and climbing to over 1.1M by the end of September.
Ninja Kiwi's Bloons TD 6 had an interesting quarter with weekly revenue peaking at around $144K in early August but then seeing a decline to approximately $113K by the end of September. Weekly downloads fluctuated, with a high of about 11K in early July and a low of about 5K in mid-September. The game maintained a relatively stable number of active users, with a slight dip mid-quarter but ending strong at around 144K in the final week.
Crayola Create and Play by Crayola showed a gradual increase in weekly revenue, peaking at about $43K in the last week of September. Downloads saw a significant rise towards the end of the quarter, reaching around 16K in the final week. Active users followed a similar upward trend, starting from around 17K at the beginning of the quarter and ending at approximately 23K.
Solitaire from MobilityWare maintained a steady revenue stream, peaking at about $18K towards the end of August. Weekly downloads were relatively stable, with a slight increase towards the end of September, reaching around 36K. The number of active users showed some fluctuations, peaking at around 4.2M in early August before dipping to about 3.4M by the end of the quarter.
Asphalt 8: Airborne by Gameloft had a varied performance with weekly revenue peaking at around $15K at the start of the quarter and then seeing a decline to about $9K by the end of September. Downloads remained relatively stable, with a slight increase in the final week to about 11K. Active users showed a consistent trend, ending the quarter at approximately 29K.
These insights highlight the dynamic nature of app performance within the Apple Arcade category. For more detailed analytics and insights, visit Sensor Tower.